Oh just mukkin’ about…



 Recently I’ve been playing a lot of Portable Wargame.  It’s a great little game with a lot of scope! Plus the fact that you can scale it down to a 3x3 board, handily craft some 2mm blobs for it and away you go! (Perfect for my current position, which isn’t great).

Out of pure amusement and curiosity I wondered what it would play like, if I for go the roll for hitting….and just rolled to see what has been done.

In this game I shall try and show this silliness to which has given me much amusement.

Now of course there will be a few amendments but very simple ones:

Flanks/rear attack -1 to the result
Attack troops in a defensive position -1 to the result
The opposing tray(s) will of course gain a bonus +1 for the above.
Now here’s the tricky bit….
If modified to 0 or below remove the tray
If modified to 6 or above the tray suffers nothing
Of course the or result is if the unit cannot move back because of intervention of other trays.



The game, the classic struggle, Dwarf and Man vs Orc pillagers.

The warg take to the flank ordered to get the road clear, Afgog tribe march straight on the village and Fokgrun tribe to take the hills. The group of villagers make a stand for Flotsum and shoots at the orc tribe, the orcs roll and score a 5. They are pushed back not expecting this! The dwarf contingent blocks the hills for them.


The wargs make good and secure the end of the road, the Fokgrun tribe make it to the hills ready to tear down them at the other side. Afgog tribe speeds down the road straight into Flotsum to get those needle firing gits!

The fight at Flotsum

The orcs roll a 1d6 and get a 5, because they are attacking a target in a defendable position -1 so a score of 4 shows they have taken a SP. The villagers of flotsum are unfortunate they rolled a 2 but they are in a good position so modify to 3. They suffer an SP loss.


The alliance of dwarf and humans hold steady for now, and the villagers counter. Orcs for a final score of 1 and villagers final score of 2; both loose another SP.


The wargs after securing the road fly down the road only to be greeted by the dwarf clansmen, unfortunately for the clansmen the Fogrun tribe comes rolling the hills into their flank!

It’s a tough fight but the clansmen are forced back!


The clansmen and villagers brace themselves for their final moments, the dwarves turn to face the Fokgrun with the wargs nipping at their heels and the brave villagers throw themselves at the Afgog !


The dwarf clansmen are for the moment making the green tide pay! And the Flotsum villagers have not thrown their lives away for nothing! Afgog are destroyed!

The brave clansmen hold on, their stubborn dwarf pride and hatred of the green tide stand firm. With the next die scores we can see the dwarf contingent has suffered another SP loss and the Fokgrun tribe is unscathed 5 modified to 6. The wargs have been pushed back!



The dwarf clansmen fight on but not for long, there was just too many of them, in the end the Fokgrun chief comes down to join up with his faithful wargs and claim the spoils.
From below picture you can see the dwarf contingent taking its last SP but the orcs are okay save for being pushed back up the hills.



This was fast paced action and really simple to put together. It was nice to have a result, however undesirable, because as a solo player this gave it an edge. Will I develop this more? Who knows? But it sure gave me food for thought. Could it be done better of course it can, but for now this being what it is gave me much amusement and was fun to do.

Comments

  1. A great little battle. You are definitely making the most of the space you have.

    ReplyDelete
  2. Have a few more ideas, got a pad like you said and popping down notes, although, seem to be going off on a tangent! I’ll roll with it as having fun

    ReplyDelete

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