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Forgotten but not lost

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 Now I was pleasantly surprised rediscovering this in a recent dig in boxes.   I was, if you remember, after those Star Wars micro figures for a bit of  “carpet wars”. Marvel Battle World does not disappoint, as games go it’s pretty damn rounded.  The basic premise is capturing zones and if you are lucky enough to win a Thanos stone from a zone you can draft a new Hero to help! This game system uses a 1D12 to beat the target number (TN) on a zone tile.  The hero’s you pick will have bonus's depending on statistics and maybe even a special effect. Depending on winning battles your hero’s will advance on the track and win the zone tile.  Now be careful because to fail a battle means that Thanos will get a threat counter and inevitably if he completes this track he claims that zone tile! With the end of turn flip where these Thanos counters get added or advance puts a nice bit of urgency and conflict to the game. Could this be the future of my gaming?  Let’s have a go! To start the Ba

Womble report 9

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 The search for usable figurines/miniatures is still going ahead but less frequently observed.  Appropriately for my seventieth post (crumbs I have waffled some …) I have a find! These things are excellent and I have few already, as always nothing is a definite “in with the new out with the old “ so the shops either have/do not have. I have had an idea for something entertaining and with a little bit of luck my children will enjoy a go. A simple old fashioned bit toy soldiers, not looking forward to being on the floor but hey ho!  Maybe I can utilise some grid or area based shenanigans? Who knows what my mind will end on! 

It’s a Sham!

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 Starting to enjoy the simplicity and randomness of “sham style” battles.   You can slot in a variety of different rule sets, I’ve been utilising Morschauser’s rules, the maps are pretty impressive and give the feel of quite a confrontation.  I did try with the bigger chits on this map but lost track for some reason, with the smaller chits I could track better with “sham” style rules and Morschauser’s. Battle ready at the Bazzook frontier  I feel I may have placed a village too close to the frontier  Aftermath of a bloody action. All this is great but time wise, even though I can leave the battle with notes the above confrontation will take a few days to complete.   Fantastic fun but I need it to fit a 20 minute session so am working on A4 again. Normally the forces for a double map would be 28 trays for Morschauser’s A3 sized, so I will just half this for the A4 maps.   Breaking the forces down into meaningful contingents is another thing I found makes for a good gaming experience. Th

For the most part

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  Still with the Morschauser’s gridded and Sir Royce Bunster in Afika. Royce’s first loss! The Madelites could not capitalise and were pushed back.  Trialing a roster system which is represented by chit size. It’s been a blast and so simple to fit in.  

Back to the frontier!

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This time we are in Afika, following the exploits of a Sir Royce Bunster against canny native’s the Madelites lead by Takaj-Elam. The Burgundy Company seek to weaken the hold of pass areas by taking specific watch towers.  The first on their list, Autimu fort. The start of the engagement, on right the Company and left the Madelites  It was interesting trying to manoeuvre each force into some kind of dominant position, the Madelites came off worse on an early exchange for the top of the pass. The Company make good on controlling the bottom of the pass, finally getting their lighter Burgundian guns into position.   So far losses are 4 infantry for the company: 4 cavalry and 1 infantry for the Madelites. The company have come off the better after some skirmishes and are setting up position to take Autimu. Have the Company got it in them to take the tower? At the moment artillery has been ineffective and they are suffering to get a good position. The Madelites are holding on, but the compa

Training

 So I’ve been training for two days now, the benefits will be soon to come.  Today I felt that burn, which I used to experience many moons ago. It is a good feeling, it’s almost like burning negative energy, tiring at first but that is good that brings sleep and recoup. A succession of rounds made up of basic exercises with low minute (to start off) shadow boxing. Does not sound like much but on day two of it, I can say I feel like it’s doing something, experience tells me to keep going.   Willpower? Willingness to continue? This is not a problem as I need to, I have dependents, I deserve this self improvement. Mentally and physically this is going to put me ahead.  Plus it is so easy to fit it in my daily routine.  What I’m fighting through, physically arthritis is hitting me like a steam train, the job is slowly giving me repetitive strain.  Mentally I’m battling depression, anxiety and stress.  Obviously our current situation does not help, though if I can just do this for myself th

And finally…

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 I have managed to break out and flick through Wargames illustrated Issue 437. Well packaged and lovely art work! (All of the following is based on my personal interest. Make your own minds up. Like many things in the hobby to survive we must support each other to thrive). Observation post: Reviews of forthcoming stuff and what caught my attention. Small deadly space 2nd edition by Steve Fratt. Helios & Company- victory or death by David C Bonk Release Radar: A look at miniatures, I glanced quite liked the crooked dice releases.  Quick fire a look at the readerships efforts, some great stuff but only 2 page spread. Causing a Ruckus (main theme) : Mike Peters and co tell us about Ruckus the free game this month, three page interesting enough read. ***A quick break here to have a look at Ruckus the rule book.  Now I was really getting into this and really got excited about it. It’s presented well and reads (for me ) excellent I caught up pretty quick.  Right so the cards, didn’t put