The Tourney

Tis but a scratch! 

The mountain victorious again!

More knights?!? Yes! it has caught my imagination and I have gone with it.

I have been playing around with some basics from Featherstone.

Initiative.

1d6 highest result going first through to lowest, re rolling ties.   What I have started to do is get the first initiatives set, and use them turn after turn.  Obviously I re arrange for “whip up the crowd” actions.

The Mountain whips up the crowd!

Actions.

-Movement/charge a “pen” length (getting back up from knocked down counts as movement).

-whip up the crowd. Takes the initiative next turn

-break away “pen lid” back 

-take breath. Removes a fatigue token

Emu knocked back by Faraway has left an opening for Landitto! after tricking the Mountain, he charges Faraway knocking him clean out the melee!

Combats.

- either base to base or a “pen lid” away

- roll 1d6 per combatant highest result wins. Charging knight gets +1 for impetus. Looser apply a fatigue token.

- on draws both mark for fatigue. Then throw a d6 minus any fatigue for looser.

1 -out cold, 2 -knocked down, 3 -knocked back* and 4+ fit to carry on, “tis but a scratch!” 

*knocked back is a one lids distance.

Sir Emu tackles the Mountain!

-If a knight is knocked back into another then both apply a fatigue token.

If 3 fatigue counters are reached the Knight must concede and is removed from play, if a knight is knocked out of the tourney area or received the out cold, he is removed from play. The winner will be the last man standing.

This was a lot of fun to write up and test, it kind of all came together from a basic outline from Don’s rules.  Primarily a game of luck but hopefully good fun for the non solo gamer too.

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