Vikings in Spain Part 2

Iberian mercenaries charge down the road into the Viking infantry, the Vikings do well and send them packing result F two squares back.

 Moving 1 square for foot sloggers and 2 for cavalry seems a good amount, for what I’ve been testing. A bonus move on roads is the in thing at the moment.  Fitting 2 units in one square for melee and with ranged happening in adjacent squares for the skirmishers and cavalry strikes.

I’ve capped the results for some units to a maximum, they still roll just the most they can score is as follows

Skirmishers 3; cavalry 5; infantry 5 and warband 6.

Dabbling with something I’ve called “advantage”.  I've been using it for draws, who ever has “advantage” does not take fatigue points loss. “Advantage” can be flanking, terrain specific, skirmishers/cavalry in adjacent squares.

The Viking infantry has advantage, the emirate Spanish are firing in they scored well but remember this is capped to 3, no effect to the Vikings, who are capped at 5.

Start of turn 7, and the chaos of turning up piece meal is having an effect on the Spanish emirates, the Vikings have suffered but they are starting to cross over and find gaps.

I’ve only allowed skirmishers and infantry to make use of terrain like towns and forest, the rest have to move round or not enter.

Using the Bridgehead scenario from ‘one hour wargame‘ was quite easy, as it sets up the encounter well and is nice and easy to follow.

Some amendments to “who” and when “they” come on was needed, but this was easy to work out. 

Interesting points were if Al-Razi gets a unit on the road it really mucks up things for the Vikings, conversely if the Vikings take a move on there initially placed unit further in field it can lead to a bit of “cat mousing “, overall it could be anyone’s win.  

It’s been fun testing and dabbling, the problem solving process has been enjoyable for me.  What makes it easy, I have one person to please and that’s me.  The trouble with doing this, like in all rule writing is, have I made it understandable for others…?


Comments

  1. I like your 'capping' system; it looks very similar to the 'Die Range' system in some of my own rule sets. It's an idea I picked up in the board game 'Wizard's Quest'. I had some 'advantage' notions as well (positional, weaponry, troop quality and such). Of course, the rule sets differing in respect of our own war games environments, our application of these concepts is different.

    To test the comprehensibility of your rules for others, all you can do is 'suck it and see' - try it out with others.
    Cheers,
    Ion

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  2. Thank you for your comment, my brain just flies with so many ideas, it’s been a blast trying to share and create a little more that weird chart I created, I’m pretty sure it’s from something I just can not remember where I have seen it haha!

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